Well after quite a while away from the blog I'm back and with the start of a new show-reel piece, which will eventually be a full game-res asset. I'm going to make sure to post the progress of every stage, including the boring aspects, like UV's and retopology. There's nothing special right now, just a basic block in stage of the main forms and proportions. I've made sure to keep it as close to the underlying skeleton as possible (female skeleton created by Ryan Kingslien).
Female Block In
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